10th October 2008
You receive an emergency call. A female has collapsed in the street. You arrive outside the nightclub to find a young female slumped against a wall. There is no other bystander in the area and the caller has left the scene. As you approach the patient you notice she is singing in a slurred fashion. What should you do?
Paramedic students studying at the Faculty of Health and Social Care Sciences, a partnership between
Students entering Second Life as virtual paramedics can assess and treat the female patient by doing things such as checking her pulse, dressing wounds and administering drugs. They can also access a toolkit, including all the equipment you would typically find in an ambulance, such as oxygen masks and an electrocardiogram (ECG).
After assessing the patient and giving emergency treatment, the students decide how to get her into the ambulance and set a GPS device to take her to the hospital. Once they have reached the hospital, they submit handover notes on the patients, which are emailed to their real-life tutor for feedback.
The drunk woman is just one of five scenarios paramedic students will be faced with from this October on the first healthcare course to use Second Life. Each week, they will be emailed a SLURL (Second Life URL) which will take them directly to a scene, where they will encounter a mannequin who needs their help. Students work in groups of three or four to treat the patient.
The Paramedic Science degree has a strong practical focus, and solving problems based on real-life scenarios forms a crucial part of the course. Emily Conradi, e-Projects Manager, says: “Paramedic students spend a lot of time in work placements, which can be based anywhere in the country, so it can be hard for the students to meet face-to-face with each other and with their tutors. The advantage of Second Life is that it feels more real. Students get a sense of being there together and can decide what to do from what they can see in front of them.”
The application has been developed by
The e-learning Unit at
Emily Conradi, e-Projects Manager, believes the problem-solving scenarios they have developed in Second Life, where students practice responding to 999 call-outs, could eventually be adapted for almost any discipline:
“This technology could be used in any course with a focus on solving problems based on real-life scenarios, such as law or architecture.”
The technology will used in courses based at the Faculty of Health and Social Care Sciences, a partnership between
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